This past week I finally got to watch the Netflix show Sense8. I was hesitant to watch it at first because, though the premise of the show was intriguing, I hadn’t heard what the show was actually about. True to Netflix fashion, the brief tag attached to the show didn’t help make its case; but regardless to my lack of knowledge of the show, I knew, for I am a sucker for shows I can absolutely binge through, I would eventually come to watch it. And I’m happy that I did, for as I am a sucker for binging shows, so too am I a sucker for Wachowski projects.
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Hey, just a quick update from me today. Until Dawn released this Tuesday. I’m only about half way through the sumbitch, but it’s been really solid so far. I’ve been recording my play-through and I’ll be releasing some let’s play of me and the rest of the Low Five team taking a crack at the game. Most of the team enjoys a good horror film and I think, for now anyways, this our best opportunity to be put into a horror film-like situation and see who does the best; not including Scott who has watched some footage on the game and most likely knows some of the more optimal decisions.
Each person on the team will be given the opportunity to do a whole play-through and then I’ll edit their runs and release the highlights. We most likely won’t release any full play-through unless there is some sort of demand for them. Anyways, I hope you look forward to seeing me poop myself on camera! Love, Greg There’s been a trend in fiction these days that centers on escaping reality. It’s been around for awhile, but it definitely seems more relevant with virtual reality technology just around the corner and the fact that the internet has given everyone a chance to have an alter ego and another life. Take the recent craze about zombies that is just not slowing down.
One of the criteria most gamers look at is the playtime for games. If a game has only got 10 hours of gameplay, well, it doesn’t seem like it`s worth the $60+ price tag. If a game has 40+ hours of gameplay, then it’s a little more palatable to buy at full price. It was this exact reason why I got into RPGs as a kid. They had a ton of content and usually pretty full and elaborate stories. But let’s be real, games like to stuff their playtime more than some women like to stuff their bras. In RPGs, the endless grinding is hella repetitive, but nonetheless, there is a necessity for the player to do so. You’re under-levelled for the next boss? Have some baddies to beat up to level your characters. All things considered, it’s not a terrible model.
So, the big news going around the internet these days is that Channing Tatum pulled out from staring in the potential Gambit movie Fox has been planning to produce. The exact reasons are still shrouded in mystery but the speculated reasons seem to be that there were was a disagreement over the script. There are some who’re ecstatic that Tatum will most likely not comprise the role of a lot of 90s kids’ favourite X-Men, while others are quite disappointed. Personally, I liked Tatum for the role, for various reasons, but the news of him pulling out of acting in the project doesn’t disappoint me. What disappoints me is that there may be some shitty script work at play over at Fox.
So, I recently started re-watching Attack on Titan with my girlfriend Alex. She’s never really gotten into anime but she loves animation and great stories, so I figured I was bound to find something she would enjoy. After long internal deliberation, I decided that Attack on Titan or Shingeki no Kyojin, for the purists, was the most suitable.
So last week I got rather rant-y and bashed on ‘Hard’ mode in BioShock Infinite, and I feel like I need to clarify a bit now. Considering where games are now today, I was lucky to be born when I was born. I didn’t have to wait for the polish the original NES brought to gaming at home; it was already established and it had some of gamings’ greatest titles even to this day. The gaming industry had gone through some rough patches and controversies, but by the time I really had awareness and could game, the industry seemed secure, though I wouldn’t say it was booming like it is today. The industry makes more money now and, well, mo’ money, mo’ problems.
Several years ago a friend of mine said, “you know, Greg, we’ve been gaming our whole lives, we should play games exclusively on ‘Hard’.” My friend–let’s call this dude X because I can’t remember which friend it was–essentially was saying to a certain degree, games have become easier these days, and to retain the challenge we had as kids, we should play those games on their harder difficulties. I really can’t remember which friend put that thought in my head, but fuck that guy.
I remember several conversations with friends about why Square Enix hadn’t remade Final Fantasy VII yet, as I know many others have also talked about. Personally, I’ve always subscribed to two theories. One, they never needed to make it, financially they were doing fine, and they’ve always known how much they could profit from the venture–the break in case of emergency theory; and two, they needed to feel confident that when they did remake Final Fantasy VII, they’d be able to go all out and appease the mass fandom that the game has generated. However, this undertaking isn’t as easy as just getting it down, and then roll in the fat stacks that rain down from it. Touching this classic comes with risks. Lots of risk, actually. This isn’t just an HD version of the classic; as stressed by the trailer teased at E3, they’re doing a Remake. For all intents and purposes, they’re making a new game from scratch with the template of the original FFVII.
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