After owning Breath of the Wild for over a year, I finally sat down over the past few months and beat it. The game was very hyped up when I first bought it, but when I played it I found it boring. So, there it sat on my shelf. I knew I needed to give it a fair chance, and decided I couldn’t judge the game purely on the first couple hours. I’m so happy I tried again. For those who haven’t played it yet, I, like everyone else, highly recommend this game. My caveat is that the first five hours or so are a slog! That is a long time to have to push through for a game to be good, but once you get the hang of BOTW you will not be disappointed.
Nintendo teased a follow up to BOTW, and I’m ecstatic. I can’t wait to play it, I know it will be amazing too! That got me thinking about things I would like changed for the next installment.
7 Changes I Hope They Make in BOTW2
1. Let me call my horse wherever I am.
I don't care if I have to play an instrument to do it, the fact that your horse has to be in hearing distance in order for them to come to you was a pain. I ended up running places 90% of the time because I would inevitably get off the horse to explore a bit, get too far ahead, and then it was faster to run rather than go back and get the horse.
2. Make the special weapons in the game feel special.
The weapon system seems tedious at first in BOTW. Once you're used to it though, it becomes fun using whatever is available to you to fight, breaking it, and moving on to the next weapon. However, because of this mechanic, the "special weapons" you do get in the game are hardly noticeable. They don't feel like an achievement and, if you've been hunting shrines, aren't better than what you have in your inventory. I love special weapons in games, you feel like you worked for them and they are unique. In BOTW though, they don't seem special and you don't even need them. When I was given the Zora trident, I literally threw it away because everything I had was better, and that was the first divine beast temple I went to.
3. Make upgrading clothing more integral to story advancement.
Finding and upgrading your clothing feels a bit like an afterthought. You never actually need to do it. It seems there to pad game length.
Cooking in these games could be so good with a few changes:
When the little animation is finished after a meal is cooked, bring me right back to the ingredient I just cooked in the menu. It was annoying cooking en masse, and every time your finished cooking you then have to bring up the menu again and scroll through to find your ingredient, OR, let me cook a bunch of things at once.
Tier the benefits of cooking. The incentive to find recipes and ingredients disappears when all you need to do is cook one hearty durian and that gives you full hearts plus four temporary ones. Multi-ingredient dishes should be the only thing that gives you that result.
5. Shrines should be more important
It’s amazing how many shrines BOTW has to explore, but you truly only need to complete a fraction of them. I wish the incentive to complete more of them was greater, however, once you reach thirteen heart containers and a comfortable amount of stamina, there is really no point anymore. The shrines are meant to help train the hero, so it would have been more effective if finding and beating them unlocked certain things that allowed for the advancement of the main story in some way.
6. The final boss should be a challenge
The last boss fight was pretty easy. It would have been more satisfying if it was hard. The next game could have a longer and more challenging final boss fight, cut-scenes with Link struggling, and some location changes. The Ganon fight without beating any of the divine beasts is pretty epic, I wish the actual intended final fight was more like that.
7. Make me feel like I earned necessary equipment.
In actuality, only one weapon in the game is needed in order to beat it. Does this special weapon require some epic quest? No… it’s just given to you at the exact moment you need it. That’s poor game design in my books. I felt a bit cheated when that happened.
Bonus - Give Link a personality
BOTW does a great job of developing the side character's personalities, and the world, but Link stays bland and boring. I’d like to play a Zelda game where you feel like you are playing a real person, rather than a humorless white knight. Maybe even a hint of romance would be nice.
Author: COLE ELLIOT