Hey, just a quick update from me today. Until Dawn released this Tuesday. I’m only about half way through the sumbitch, but it’s been really solid so far. I’ve been recording my play-through and I’ll be releasing some let’s play of me and the rest of the Low Five team taking a crack at the game. Most of the team enjoys a good horror film and I think, for now anyways, this our best opportunity to be put into a horror film-like situation and see who does the best; not including Scott who has watched some footage on the game and most likely knows some of the more optimal decisions.
Each person on the team will be given the opportunity to do a whole play-through and then I’ll edit their runs and release the highlights. We most likely won’t release any full play-through unless there is some sort of demand for them.
Anyways, I hope you look forward to seeing me poop myself on camera!
There’s been a trend in fiction these days that centers on escaping reality. It’s been around for awhile, but it definitely seems more relevant with virtual reality technology just around the corner and the fact that the internet has given everyone a chance to have an alter ego and another life. Take the recent craze about zombies that is just not slowing down.
One of the criteria most gamers look at is the playtime for games. If a game has only got 10 hours of gameplay, well, it doesn’t seem like it`s worth the $60+ price tag. If a game has 40+ hours of gameplay, then it’s a little more palatable to buy at full price. It was this exact reason why I got into RPGs as a kid. They had a ton of content and usually pretty full and elaborate stories. But let’s be real, games like to stuff their playtime more than some women like to stuff their bras. In RPGs, the endless grinding is hella repetitive, but nonetheless, there is a necessity for the player to do so. You’re under-levelled for the next boss? Have some baddies to beat up to level your characters. All things considered, it’s not a terrible model.