Spoiler Warnings for some stuff in God of War (2018).
Well, as the title suggested, I love when a game’s story effects the way you fight. I call these narrative battle mechanics. In order to have strong narrative battle mechanics though, the game first has to have a strong narrative. The game must have a compelling beginning, middle, and end that captivates players and invests them in the characters’ journey. Unfortunately, this separates a lot of games from this particular niche mechanic despite some stellar and evocative battle mechanics. But not God of War!
Aquaman crossed $1 billion world wide at the box office a couple weeks ago. I can’t believe this movie topped The Dark Knight. Is Aquaman a good film though? Definitely not. Is it a fun film? Sure. You can have both though, and wish this movie did. Here’s what I liked about the film and what I didn’t like (more fun).
BioWare is nearly up to bat with it’s new sci-fi epic Anthem. If you were courageous enough to pre-order the game, you were granted access to the “VIP demo.” Me, I was courageous. And like so many others, I joyously jumped on my PS4 Friday afternoon to see what we were getting ourselves into. Was this going to be another Destiny? Did EA’s trash fires of 2017 blow into 2019? Was Anthem going to stand out from Warframe, which has proven that time and tenacity can turn a game around?